Tuesday, May 31, 2011

MadMapper

MadMapper public debut at the MadMapper Festival May 19 - 29, 2011.

Movie Plays with current plugin iteration

After upgrading to the newest version 1.3 of 17 released May 20, 2010, our current "polygon cutter" has the ability to play movies files as the polygon.

Also, Isadora released a data array actor that will be investigated as a method to load vertices.


Sunday, May 29, 2011

Some ideas for the Last Unicorn production

Isadora Plugin

For the first iteration of the Isadora plugin, the focus was on creating a plugin (actor) that could take x and y coordinates to represent the vertices of a polygon. Using the "Point in Polygon" algorithm, the plugin was able to draw a polygon with 6 different vertices. Successes with the actor are being able use both a shape and picture as the "fill" for the polygon.


Another big plus for this iteration is the ability to manipulate the picture within the polygon, scaling, rotating, and translating.


Also, multiple polygons can be created in a single stage.


Issues with the current plugin "polygon cutter" include the y coordinate not refreshing in real time, but x coordinates can be changed in real time. The only way to refresh the change in coordinate is to detach and reattach the picture actor to the polygon cutter actor. Another issue is creating a dynamic actor that will allow for the number of actors to be changed in real time and the actor to populate with inputs corresponding to the number needed. Currently, movies are not able to be played in the polygon.




Wednesday, May 11, 2011

Ideas for Performance






One component of my thesis it to create two installation art pieces. These images are first rendering for proof of concept and are unfinished. An abstract collage of shapes will be assembled in a neutral tone, which will allow for projection mapping to utilize these shapes in a variety of ways. The first way will be as individual components. Each object will be mapped separately taking into account perspective and anchor points for the object, these will be called "object maps". With this, a separate video, image, etc. can be mapped to each component. The second way the installation will be used is in component groups, "group maps". For example, several object maps can be grouped together, creating several group maps. This will allow for versatility in the design process. The final way the installation will be mapped is in "outline maps" obviously including the outer anchor points for the entire installation.

More to come...