Thursday, June 30, 2011

Actor Update


Several advances were made on the actor this week. Working with Angelos, I was able to change the size of the editing dots. Now the dots can be adjusted from 1 px to 5x5 px dots. The edit mode can also be turned on and off. In future iterations, the edit mode on/off will be eliminated and the dot size will range from 0 to 5, which will streamline the actor and the number of steps needed. We were also able to fix the issue with the 6the vertex not responding. It was just a simple fix. While trying to fix the problem we discovered how to make the actor work in reverse and occlude the polygon instead of fill it. I am hoping this will be useful when working on the freak show cages in the Last Unicorn. I will create a second actor specifically for that. Still throwing around ideas for the name of it. I did change the name of the current actor from 'polygon cutter' to 'polygon mapper' which is more descriptive of its actions.

We are still working on dynamically changing the inputs for vertices and anti-aliasing. I am also working on a control panel that allows translation of the vertices in 2D with both x & y together instead of independent movement. So far, so good.

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